The Living World

The world the table plays in lives in the Codex, catalogued once and kept canon. This is the door into it: what each part of the world means when it is brought to the table. Follow any link to read the full entry; the note beside it is the part that matters in play.

The Peoples

Who sits at the table, and who does not.

The Living World

What grows, hunts, and feeds on Elshore.

The Lands

Where play happens.

Powers and Faiths

Who holds authority, and what people believe.

The System and its Works

The machine the game names openly.

History and Time

The age the table plays in.

Tongues

What is spoken at the table and in the world.

Elshore - a work in progress. Inferred, not told