The world of Elshore: a luminous gold spire-city and a chaos-wracked red citadel divided by a great world-tree

Kepler-16 . After the Chaos, year 50

A world that runs on a machine no one remembers building.

Two suns, two moons, and a carboniferous sky. Seven peoples under the slow failure of the Iru's old order. This is the front door to the novel, the world, and the game.

Codex

The world itself - its peoples, places, powers, and the long quiet after the Chaos.

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The Novel

"A Blow for the Wretched." Five lives, four days, one falling system.

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After the Chaos

The tabletop game. Two eras, one ruined and luminous world.

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Make and explore

Elshore - a work in progress. Inferred, not told