Annil Bay

The chief bay of Annilia Place Annilia A large island north of Baramma, where cold mist rolls down fern-carpeted hills and forgotten roots crack the stones of abandoned places., the Annil People Annil Small, scaled, and easy to overlook, the Annil were the earliest of the engineered lines, made as household aides and keepers of the systems that kept the world running. refuge island, opening toward the Bram Sea Place Bram Sea The shallow sea between the mainland at Udhafa and the island of Baramma, the water crossed to reach the jungle coast. - the water the great migration of AC 30 crossed into, the landing of the Annil who fled imperial persecution to their high, misted island.

Key traits

  • On Annilia, toward the Bram Sea; the Annil refuge harbour.

Annil'cuepë keeps the name of the people the bay once sheltered: Annil Bay, the deep northern indent between the mainland and the islands, where Annil salvage-fleets rode out the first years after the Chaos Event The Chaos The Chaos was a continent-wide civilisation-collapse spanning approximately ninety-eight years, beginning around year 1700 of the Inarin Calendar when the Iru Parliament of the.... The Annils are long since gone under the world or over the water, and the bay has the particular quiet of a room named for someone who no longer visits. Its holding-ground is the best in the north; ships sleep soundly there, whatever the name dreams.

Elshore - a work in progress. Inferred, not told